Post-jam roadmap
Enlighten » Devlog


Since we really loved working on this project, we plan on developing it further. For that we have devised our own wishlist/shopping list of what we want to keep on cooking this. I want here to highlight some of the points we are exploring as a sort of disorganised list.
- Fix terrain shader
- more coyote time
- Fix sloppy terrain slopes
- More plants
- vines
- sticky plants
- fallen tree
- baobab leaves
- even more plants!
- Model for the giant tree
- Things bloom on interaction or when pointed (tbd)
- reflective water
- waterfall with cute little particles
- dragonflies
- more audio
- animated plants
- leaves that bloom and fall
This is a bit of a brainstorm, we don’t know in what order this will be implemented, but we are already working on things, and will keep on working for the foreseeable future to try and make nice things.
I hope to see you later, Archivist, out!
Files
Enlighten_Linux_x64_86.zip 64 MB
43 days ago
Enlighten_Windows_x64_86.zip 64 MB
43 days ago
Get Enlighten
Enlighten
A 3D platformer where you light the dark and make the world bright once more
Status | In development |
Author | Ludovic 'Archivist' Lagouardette |
Genre | Platformer |
Tags | 3D Platformer, Experimental, First-Person, No AI |
Accessibility | Color-blind friendly, High-contrast |
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